Minor Updates and Fixes - Plinkonomics 0.0.1
Hey everyone!
We’ve pushed a small update to improve gameplay performance and address some balance issues based on community feedback. While these are mostly under-the-hood or tuning changes, they should result in a smoother and more balanced experience overall. Here’s what’s new:
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Manual Shot Delay
Added a 50ms delay to manual ball launching. This helps improve performance on mobile devices and also limits the effectiveness of auto-clickers. -
Progression Rebalance
Some players reported that progression was too fast, many were reaching the endgame in under 3 hours. To address this, the global multiplier per Plinkium has been reduced from 10% to 2.5%, slowing the pace and extending the mid-to-late game. -
Auto Launcher Upgrade Improvement
The Auto Launcher upgrade has been buffed, it now provides more balls per second, making it a stronger choice for passive income builds. -
Prestige Collision Bug Fix
Fixed an issue where, in some cases after prestiging, the ball collision bodies would become invisible and get stuck in the map. This prevented new balls from reaching the slots and should now be resolved.
Thanks for playing Plinkonomics and keep the feedback coming!
Files
Plinkonomics!
An incremental idle game that combines the fun of the classic Plinko with progression mechanics, achievements, and more!
Status | In development |
Author | Boy |
Genre | Strategy |
Tags | 2D, Clicker, Idle, Incremental, Indie, plinko, Singleplayer |
Languages | English, Spanish; Latin America, Portuguese (Brazil) |
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