Plinkonomics is an idle incremental game built around a digital Plinko machine. You drop balls, they hit pins, they land in slots, you earn coins (we call 'em Plinkets). Simple enough. But then you start upgrading stuff, unlocking artifacts, triggering random events and diving into a literal second floor called the Abyss... 

Here's what you're getting into:

The basics: Launch balls manually or set up an auto launcher and just watch the chaos. Hold the button down and it goes full rapid-fire. Every hit earns you Plinkets, crits earn you more, and super-crits even more.

Upgrades: There's a whole upgrade tree: ball value, crit chance, auto launcher speed, slot count, storage size, you name it. You'll feel the difference with every purchase.

Random Events: A few events can pop up mid-game and stack on top of each other. Lucky Streak multiplies everything by 10x. Critical Surge cranks your crit rate. Rain of Fortune just yeets a bunch of high-value balls onto the board. And more!

Prestige: When you reset, you earn Plinkiums, a currency that gives you permanent global multipliers. Each run goes faster than the last. The prestige screen shows you exactly what you're getting before you commit, so no blind resets.

Artifacts: Legendary items with unique effects. One makes balls fall faster. Another messes with your slot layout entirely. They're all upgradeable and some of them seriously change how you play.

The Abyss (new in 0.3.0): Unlock this at Prestige 5 and the board literally expands downward. A second floor opens up with a moving slot you control with your mouse. Catch balls to build a multiplier, miss too many and it decays. There are bonus rings, exploding mines, and two new random events exclusive to the floor. It earns you Lumiko, a currency that never resets on prestige.

Critical Combos: Keep a streak of critical hits going and your earnings scale up hard. Let it drop and you lose the bonus. There's a prestige upgrade that gives you a chance to protect the streak, super worth it.

Ball Skins: 63 unlockable skins across categories like Sports, Animals, Space, RPG Weapons, Social Media, and more. Each has its own unlock condition. Some are easy, some are a grind.

Player Level: A persistent level that tracks your entire career across all prestiges. Doesn't reset. No gameplay effect yet, but it's coming.

Achievements: Dozens of challenges with real gameplay rewards. Now organized with category filters and a visible progress bar for each group.

Other stuff: Offline earnings, multiple save slots (up to 4), full localization in English, Portuguese, and Spanish, an in-game glossary, version history, an interactive tutorial for new players, and a visual overhaul that makes the whole thing look a lot sharper than it did before.

If you like watching numbers grow, satisfying crits, and that feeling when an event pops at just the right moment, this one's for you. Give it a shot.

Updated 3 days ago
StatusIn development
PlatformsHTML5
Rating
Rated 4.5 out of 5 stars
(2 total ratings)
AuthorBoy
GenreStrategy
Made withp5.js
Tags2D, Clicker, Idle, Incremental, Indie, plinko, Singleplayer
Average sessionA few minutes
LanguagesEnglish, Spanish; Latin America, Portuguese (Brazil)
InputsMouse
AI DisclosureAI Assisted, Code, Graphics, Sounds

Development log

Comments

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Found an odd bug to do with the ball refresh timer. I moved the tab to one side so that I could multitask and the refresh rate suddenly plummeted to the point that my auto drop was now outpacing it, cutting my income/sec by a ton. The bug is repeatable, but I've no idea what could be causing it.

It'd be nice to see what multiplier you're going to gain before you prestige

Thanks for playing Plinkonomics!

Nice feedback, i’ll add this to the game.

I’m really enjoying this game so far, good work, kind of reminds me of my original game before I made it more incremental. Your UI is really nice, I could see this selling well on steam or mobile 

Hey, thanks so much for playing Plinkonomics!

I saw Idle Cub checking out your game PACHINCRO!, it looks awesome! I’m planning to give it a try later today and will definitely share some feedback.

As for my game, feel free to send any suggestions or ideas for improvement, I’d really appreciate!

There can be balls stuck on the slot

Hey, thanks for playing my game and for the feedback.

I fixed this issue in version 0.0.1. It was related to the collision of balls with the prestige system.